medi app

Oct. 12th, 2016 11:02 pm
abyssum_invocat: (child alone)
[personal profile] abyssum_invocat
Player Information
Name: Sage
Age: Yep, I'm 27.
Contact: alchemistseraph@gmail.com for email, repositorian on plurk, alchemistseraph on AIM
Characters already in Medietas: Ashida Noriko
Reserve Link: Here

Character Basics
Character name: Sinthia Schmidt
Character Journal: sist3r_sin
Canon: Captain America
Canon Point: sometime during CA: TFA
Age: About 10.
Icon: here you go

Canon Character Information
Appearance: Sinthia as a child is much like most children of her age are, at least visually: she has a short pageboy haircut of dark brown, and eyes to match. She has fairly light skin and takes after her father in looks, though she isn't nearly so severe and tends to be much quieter-voiced. Sinthia looks like an average nine-to-ten year old caucasian girl, with no particularly visible scars at her current age, though she does have incomplete heterochromia; her base color is brown, flecked with bright blue (think the tesseract color, like how Steve Rogers' eyes got brighter after the serum experiment). She has short dark hair cut in a pageboy bob and somewhat skinny legs, pale skin and rarely smiles. So far.

History: Here is Sinthia's wikia entry for Marvel's comics universe, which is her origin. HOWEVER, she does not join the Sisters of Sin and is not aged up at the comics point. (See the AU portion please?)

Personality: Sinthia is to emotionally normal what most people are to homicidal maniacs: sometimes skirting close, but never quite getting all the way there. She has very little grasp of what normal people really do, having been brought up as more of a weapon that happens to be encased in a somewhat squishy shell than a girl. She's quick-witted but tends to stay quiet even if things run through her mind, though she does not hold silent when reading someone else's thoughts if they seem important to the conversation. She has none of the inherent megalomania from her father, though her aloof and sometimes cold exterior can fool most people about that. Sinthia's personality aside from these is a little hard to nail down at first: she's spent so long being alone and without any friends that if you asked her, you wouldn't get much. But for all that confusion in her that leaves bits of what are fundamentally false people bustling around in her head, Sinthia is a curious and intelligent girl, though a little slow to make many friends. She's far more accustomed to dealing with adults than children and at first she may seem like simply a small grown-up than a child. She loves stories, and music, though she favors what she knows in that field: classical and operatic, favoring German/Austrian/Prussian composers. She's fearless for a child, and not entirely out of that realm for an adult either, and likes high places with a modicum of isolation, where she doesn't hear so many intruding thoughts. But, even given for her age she has a strong mind and opinions on many things, most of which contradict what she's been taught, and she tends to believe most people aren't worth the turmoil of killing until left with no other options. That said, once she is angry it's very difficult to get her calmed back down again and even in the face of her small size she can pack quite a punch. She'll take a little adjusting to get truly talkative, but once that happens she can be quite sweet if a little offputting with the way she can absorb random things left mostly unsaid. Sinthia loves languages especially: being a telepath she's capable of and has experience with picking up bits and pieces of different ones and loves learning the sounds and the connections and cognates for different ones: she already speaks English and German fluently and completely, but short of a few piecemeal words and phrases no others. There are, all in all, few things she reacts to with any extreme action at first: mostly she'll be passive until she feels more comfortable in a place where she knows no one is likely to harm her, but once she reaches that feeling she'll take a much greater interest in things.

Powers/Abilities/Talents: Wiki link here: Sinthia possesses: telekinesis--the ability to move objects with the mind; telepathy--the ability to read minds or 'hear' thoughts, though she rarely uses this ability very intrusively; intangibility--the ability to make all of herself incorporeal; and teleportation--the ability to disappear and reappear at any location of her choosing. As of the moment of her app to medietas these abilities do have limits, however. Her telekinesis is limited to lifting something about the size of a full-sized bookcase full of books (or about 110 pounds); if she's simply aiming to slow something, or someone, she could affect your average adult human. Characters that are superhumanly heavy or also similarly powered...we may need to talk on a person-by-person basis so Sinthia comes off as neither underpowered nor overpowered. As far as telepathy, she can read latent thoughts, most easily classified as the little things one thinks about without meaning to or without being particularly secretive about. Intangibility comes with an all-or-nothing limit, and she is unable to narrow this to specific parts of herself.

AU/CR AU Addendum: So Sinthia is very much considered AU; I take her away from the comics-based canon jut prior to her being artificially aged up and forming the evil version of the Rockettes. From there, I adopted the cinematic canon for her, functioning as if the events of the movies (for now, just the first Captain America film, but later to involve more, potentially) are what happened for her. She has no knowledge personally of Steve Rogers or Bucky Barnes, but I do headcanon that Sinthia and her abilities, they making it extraordinarily easy to kill someone, are the unspoken reason for no soldiers ever having returned from the isolation ward in the Krasberg factory. I made this decision years ago, before the Avengers movie or the Winter Soldier came out, with the intent of having a girl/woman in play with the main cast in a particular dressing room that was not a starring hero character. Sinthia in that capacity really stuck with me, and I've been playing her in various similar iterations ever since. I like the idea that I can play someone who is not wholly good nor wholly evil and one that has to mitigate internal humanity with a complete lack of it in her early upbringing.

What 4 items would you like your character to have with them on the island during their stay? Short of some records, sadly, Sinthia has no real personal items.

Samples - Can be linked
First Person: [ A small, round face with a swing of severely-cut dark hair comes onto the screen, cut off by the edge of a table the device is set on. Her face is set, though, and she shows no fear to look and speak quite directly with whoever decides to answer on the other end. ] I heard people saying we have to have jobs here. I don't know where to work that would take someone my age but I can move heavy things and I'm responsible enough to be left alone to work, and don't have to be supervised all the time. I've never worked with animals, but it can't be that hard. I can pick things up almost to a hundred and twenty pounds, and I can hold them still if they're heavier, and if they don't need to move. Does anyone have a job for me?

Third Person: Ten Forward Personal Log with Gaila BetIlley

Finally, out of the 4 words, pick one: Chimes, lake, gravel, or sun? Gravel

Profile

abyssum_invocat: (Default)
Sinthia Schmidt

January 2024

S M T W T F S
 123456
78910111213
14151617181920
21222324252627
28293031   

CONTACT POST

TEN_FWD

BACKSTORY

FICS

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Dec. 31st, 2025 06:42 pm
Powered by Dreamwidth Studios